To get the required boring explanation out of the way,
Get the Glass (
http://gettheglass.com/) is an attempt by the California Milk Processor Board to promote drinking milk. I have absolutely no idea if it succeeds in doing this, as I think my urge to hit whoever designed the
Hot Pursuit and
Master Mind sections of the game outweighed the desire to drink milk.
Basically, the entire point of the game is to break into a high security vault so you can get a glass of milk.... For some reason. This task takes the shape of a typical board game, except with some very spiffy production values. It'll absolutely murder the Internet connection for most people trying to load the silly thing, but if you can get to the actual game bit of the game then it's quite impressive to look at.
As you're rolling the die around (by picking it up and throwing it with reckless abandon with the mouse) you're being chased by the Police, who are apparently driving
gods taken mortal form, as they never failed to
not roll a 4-6 on the die both times I went through the game.
Like pretty much every board game ever, luck is really the only way you'll make it through this one. It does make for some somewhat tense moments, but having the game punish you for simply not being lucky is a pretty lousy design decision, especially when the whole thing revolves around escaping from the Police that're usually right behind you.
If/When the cops do catch up to you, you're thrown into the
World's Most Easily Escapable Prison (ie: ugh,..
Milkatraz). If you escape and get caught three times, then the game ends and the poor family you're playing as well never be able to taste the apparent liquid ambrosia that is milk.
To "help" you along the way from escaping from those nasty ol' Rozzers are the
Hot Pursuit challenges. I'm not sure if you have to land on a specific square or if they just pop up whenever they darn well feel like it (as no matter what I roll I seem to always hit the same ones), but essentially they're little tasks that you have to complete. Which is kind of annoying, considering they consist of either:
1) Using the mouse to control your get-away car down a bendy road. Unfortunately, the controls for this will only come naturally to anyone who has the completely
opposite idea of how to operate a vehicle.
2) Putting flowers into Melissa Adachi's (one of the characters in aformentioned get-away car) hair in a way that mimics the picture you're given. The game seems to be entirely too picky about where they have to go, and as far as I can tell there seems to be a completely invisible and arbitrary order you
have to put the flowers in. Yay!
3) Calming Lynn Adachi down. You have to select a particular quote from three other Adachi family members that'll calm Lynn down. I don't really know
why her being calm is imperative to the task, but it is, so there.
This would be fine, except you only have
2-3 seconds to read every selection of quotes a family member can say and then choose one of them. Also worth mentioning is that all three people will demand you pick a quote from them in the
same 2-3 seconds as well. If you don't select, or pick the wrong one (due to
not having 16 eyes and four arms) then Lynn becomes incredibly ticked off and you fail the task.
I think there are a few more
Hot Pursuit challenges, but I either forget, or I possessed super-human skills for a brief period of time and got through them happily enough. As for the
Master Mind sections, they're pretty much just trivia questions, except with an inexplicably short time limit on them. I can only assume the designer/s were drinking copious amounts of Coffee around the time they got to these bits.
Overall the game is quite fun, and the production values still impress, but.. it's the sort of thing you'd check out once, go, "
Huh. Fair enough." and then go do something else. Or get to the first
Hot Pursuit section, fail miserably, close the browser down and go on a massive tirade about how overrated milk is.
Either way, really.
Okay, that was more of a very elaborate rant than a review.